Examining it, Murphy Pendleton will say, "A two-way walkie-talkie." Murphy picks it up near the prison bus at the start of the game. The radio in Silent Hill: Downpour, like the radio in Homecoming, takes the form of a walkie-talkie. It beeps louder and faster whenever Harry comes close to a Raw Shock or is about to receive a voice mail, digital picture, or text message. In Silent Hill: Shattered Memories, the role of the radio is taken by Harry Mason's phone, which also utilizes photo technology and text messaging. Alex uses it to communicate with her and Deputy Wheeler throughout the game. It is given to Alex Shepherd by Elle Holloway so that they can keep in touch. In Silent Hill: Homecoming, the radio is actually a walkie-talkie (radio transceiver). Whenever a monster appears the screen shows traces of static once the monster is killed the screen returns to normal. In Silent Hill: Origins, Travis Grady has his own portable radio from the very beginning. If the Bad Ending is achieved, Eric finds the radio and Hanna's voice asks, "Why didn't you rescue me?" Its appearance is based on the one from Silent Hill 3. Although the radio is present throughout all the game, it makes no noticeable static. In Silent Hill: The Arcade, Eric and Tina pick the radio up along with two handguns at the beginning of the game. Additionally it can be used to listen to a tape memo. There is a report that the killer is pronounced dead, yet victims like Walter's continue to be reported and are attributed to a "copycat". Usually, the Real World events are news casts of victims from Walter Sullivan. This radio actually works when not spewing static, and Henry can listen to it to keep track of current events out in the Real World. It does, however, detect the presence of hauntings in the apartment when turned on. Henry Townshend can't take it with him, and as a result has no warning system against monsters. In Silent Hill 4: The Room, the radio is not portable, but rather a permanent fixture in Room 302. It is not explained how or why this happens, but it could be theorized that Valtiel is the one that gives it to her since he is encountered immediately after. In Silent Hill 3, Heather Mason finds her radio dropped through the roof of an elevator at Central Square Shopping Center after a shift to the Otherworld occurs. It plays static when monsters get close." The game show's questions are clues used to unlock a locked chest containing ammunition and healing items. In the Brookhaven Hospital elevator, the radio picks up a transmission of a fictional game show in which James is called as a contestant. James Sunderland picks up the already-active static spewing radio, which is detecting the presence of a nearby Lying Figure, down at Vachss Road. The radio in Silent Hill 2 is found immediately before the first enemy battle. The player cannot leave the cafe without picking the radio up Harry will comment that it may be useful. Following this, the player can attain the radio if attempted to retrieve prior to the Air Screamer attack, Harry will make nothing of it sitting on the table. When Harry investigates the sound coming from the radio, an Air Screamer crashes into the diner and attacks him. However, as he is leaving the diner, the radio begins picking up static. Upon close inspection, it appears to be broken and Harry doesn't take it. Harry Mason acquires a radio at the Cafe 5to2 diner on a table at the far right of the cafe. "Portable radio that emits static when monsters are near."
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