After our graveyard is good and full, we can escape whatever we want to continue to up our storm count and then eventually turn Brain Freeze on our opponent to mill their entire deck. Basically, we can repeat this process until we mill all (or essentially all) of our deck. Then, we can use the cards we mill to escape Lion's Eye Diamond a few more times, upping our storm count further, and then cast Brain Freeze targeting ourselves a second time, this time to mill at least 18 cards. Using our Lion's Eye Diamond mana, we can escape Brain Freeze by exiling whatever we happened to discard to Lion's Eye Diamond to target ourselves to mill at least nine cards (three from casting Underworld Breach, three from casting Lion's Eye Diamond, and three from Brain Freeze itself). For just two mana, it mills a player for three cards, but thanks to the storm mechanic, it will often be milling six, nine, 12, and eventually many more. Filling the Graveyard / Winning the Gameīrain Freeze is basically the cheat card that makes our entire deck work. This leaves us in a position where we can exile three cards from our graveyard to escape Lion's Eye Diamond into play, sacrifice it to make three mana of any color with no drawback at all, and then, assuming we can keep filling our graveyard with cards to exile to escape, do this over and over again, making a semi-infinite (eventually, we'll run out of cards in our deck and graveyard to pay for escape) amount of mana, which should be more than enough to close out the game. Once we have an Underworld Breach, Lion's Eye Diamond is a Black Lotus since discarding our hand isn't really a drawback when we can cast whatever we want from our graveyard. Filling the Graveyard / Mana to EscapeĪfter we get Underworld Breach onto the battlefield, making oodles of mana to escape cards in our graveyard actually becomes quite easy with the help of Lion's Eye Diamond. With four copies each of Rite of Flame, Lotus Petal, and Simian Spirit Guide, we're over 80% to have at least one in our opening hand to facilitate a Turn 1 Underworld Breach. Since we don't really need our mana to be repeatable since we're planning on winning the game on the turn when we cast Underworld Breach, Simian Spirit Guide is probably a bit better than Chrome Mox since we don't have to exile an extra card from our hand. Chrome Mox and Simian Spirit Guide are probably the two next best options for powering out Underworld Breach on Turn 1, although both are worse than either Lotus Petal or Rite of Flame since they don't end up in the graveyard to fuel our escape plan. After Rite of Flame and Lotus Petal, things become a bit more questionable. Lotus Petal is another very strong option since it not only adds an extra mana but also ends up in the graveyard to fuel our escape plan. Rite of Flame is one of the best options since we can escape it for more mana once we get Underworld Breach onto the battlefield, making it a card that helps to answer two of our four questions. While we can simply wait until Turn 2 to cast Underworld Breach, getting Underworld Breach onto the battlefield on Turn 1 is actually pretty easy in Legacy. Getting Underworld Breach onto the Battlefield The reward for meeting these four requests is an extremely fast combo deck, a deck that can quite literally win the game as early as Turn 1. Of course, these requests aren't independent, and ideally, the cards we use to answer one question will at least be somewhat helpful in answering the others as well, all while avoiding the trap of playing a bunch of "bad" cards to make our combo work. Finally, since Underworld Breach sacrifices itself on our end step, it wants us to win the game on the turn when it comes into play. Third, we need enough mana to escape as many cards as possible from our graveyard. Second, we need a way to stock our graveyard with cards to exile to the escape mechanic. Underworld Breach asks us to do four things: first, we have to have two mana to get it on the battlefield. The only question is how to build a deck to harness its power. Everyone knows the card has the potential to be good and maybe even broken. The excitement around Underworld Breach's combo potential makes sense, considering that the two easiest comparisons are Yawgmoth's Will-a card banned in Legacy and restricted in Vintage-and Past in Flames, which has driven Storm combo decks in both Legacy and Modern. You could almost hear the collective gasp of Legacy players when the card was previewed. Underworld Breach is certainly in the first group. For other cards, it takes months or even years before their potential is realized. Some cards are immediately recognized as broken (or at least potentially broken) almost as soon as they are previewed.
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